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Keeper League Rules No 2 are the Same.

Posted on: July 18, 2010 1:35 pm
Edited on: July 18, 2010 2:42 pm
 
Hello Fantasy World,

I  was looking at my 2 Keeper teams I do 4 leagues every year I also do a Dynasty and a redraft and all of the keeper leagues that have come and gone including the 2 I am currently in they all have way different rules and scoring systems. For instance, in one league we can keep 3 players  but you get to keep them in the original place you drafted them,  I have Tom Brady in the 1st round (Drafted in 2007 was a total Homer pick but made me look like a genius) I have Chris Johnson in the 11th round (Drafted in 2008 this is by far my best value pick in my Fantasy Football Career) sorry I got carried away there for a second and my next pick is still up in the air  I have a choice of Desean Jackson in the 5th round (Drafted in 2009 I had him the year before at a better draft spot but I kept Steve Slaton instead not a good move) and my other choice is Calvin Johnson in the 7th round (Acquired via trade 2009 for Percy Harvin and Johnny Knox) did i mention that I Won the Championship last yea. Sorry i had to pat myself on the back every day I look at my trophy and smile.lol.so if you do your homework you can really build a good team with this keeper strategy. So I started thinking that what is the best way to run a keeper league. The way we do it  is fine with me but i was wondering what other cool rules there is out there? So I am starting a new keeper league this year and I am gonna set up my rules with the help of you the CBS Fantasy Community please let me know how your league is set up and if you have any interesting rules that you think not too many people use I would love to hear. Please Follow me on Twitter for any Fantasy Football Questions or just to tell me I stink.lol 

 

 

   Thank You

ShatteredDreamz

 





Comments

Since: Oct 25, 2006
Posted on: July 31, 2010 1:35 pm
 

Keeper League Rules No 2 are the Same.

ShatteredDreamz-

No explanation needed.  Family always has to come first.  I wouldn't mind do some sort of in-depth deep keeper/dynasty league with you.  I would have to hold off unitl next year though.  I've already got teams in 6 leagues and I'm running 2 of them.  Next year I'll only be running 1 league and either have 4 or 5 teams in other leagues which should free up the time necessary for a dynasty-type league.  Keep me in mind next year and we'll get it all set up.



Since: Jul 22, 2008
Posted on: July 31, 2010 9:57 am
 

Keeper League Rules No 2 are the Same.

DuffbeerDoug, I appreciate your reply sorry I havent replied sooner I had some family things go down that have made it hard to get on here but I am back now and ready for another great season of ff we should do a league together even if its a free one .



Since: Oct 25, 2006
Posted on: July 21, 2010 2:09 am
 

Keeper League Rules No 2 are the Same.

ShatteredDreamz-

It's a late night for me so I thought I'd drop in and give you some insight into my original league that's now in its 25th year.  It is a 12 team deep keeper/dynasty league with a twist.  The league is a good mix of owners with a few fantasy die-hards, a few less active owners who just pick up the highest scoring guy off waivers every week and a few in between owners.  We first started out as a re-draft league.  After a couple of years, a few of the more active die-hard owners convinced everyone to keep players. We started keeping 3 and a year or two later we kept 4 and then 6 players.   It all started to tick off the less active owners who kept finishing towards the bottom every year since they liked fantasy football but just didn't eat, sleep and breathe it 24/7 like the couple of die-hards.  Now mind you this was before the internet where everyone is almost on equal footing with all the info that's now out there at the click of a button.  Anyway, after a lengthy debates, we came up with our present league rules.  You can keep as many or as few as you want but each player kept costs one of your first draft picks.  If you keep 7 players, you lose your first 7 picks, etc. 

Overall, it allows that poor teams to cut to the bone and possibly get the first 4 or 5 picks in the draft.  We still maintain the draft order based on how teams finished the year before.  Also, it's a gamble since nobody knows who is keeping how many players.  You have to learn the owners and their fantasy football habits.  Just because you finished with the worst record, it doesn't guarantee you the first draft pick.  Some slightly better team may cut down to fewer players and sneak in ahead. 

The draft is actually only half a draft since about half the players are kept every year.  The bad teams have a chance to do an immediate rebuild job by possibly drafting three or four of the top rookies.  The best teams pretty much have to wait until the final rounds of the draft and pick over the scraps, but these are the guys that do their homework and usually find a diamond in the rough now and again.  We've never had the same team win it's division more than 2 years in a row and we've never had team finish in last more than 2 years in a row.  The average time it takes to turn the worst team in the league into a playoff team/division winner is 2 to 2 1/2 years.  Even the less active owners can catch up with the die-hards in a short time. 

The one key to these rules is that the weekly waiver order needs to be set on worst-to-first every week so that the bad teams have first shot and the good teams miss out most of the time.  This way, the rich don't get richer and dominate forever.  Once you've built up a team, you can almost coast to the playoffs for a good 4 years in a row.  Then due to aging players declining, retirements, free agency, career ending injuries, etc. the good teams slowly fall apart and drop back into the middle of the pack and possibly to the bottom of the heap.

My best year drafting had to have been 2004.  In 2003 I finished third in my division at 6-7 and just made the 6th playoff spot on tie-breakers, but my team was in a quick decline.  I cut everybody except RB Rudi Johnson-CIN.  I wound up with 6 of the first 7 picks in the draft including the first 5.   I wound up drafting (RB's) Steven Jackson-STL, Julius Jones-DAL (WR's) Larry Fitzgerald-ARZ, Roy Williams-DET, Lee Evans-BUF, and Michael Clayton-TB (who was a one-year wonder).  My team went 10-3 the next year as I took the division and lost in the SuperBowl.  

Recently, we've added starting 2 QB's which really can sabotage the good teams' chances of maintaining there dominance.  We all turn in our keeper lists and the draft order is set.  Then for the two weeks leading up to our draft, we're allowed to trade picks and players up until the draft starts.  The only drawback is that the commish sees all the keepers.  We've been together so long and know each other, we know our commish won't cheat and cut more players after he's seen what everyone else is keeping.  The one thing you can do is to have the commish write down his keepers and stuff it in an envelope and give it to somebody else until all keepers are turned in.

Oh, I almost forgot to add that it helps to have a "larger" starting lineup and bench as opposed to the "usual".  We start 2 QB's, 2 RB's, 3 WR's, 1 TE, 1 Flex (RB/WR/TE), 1 K, 1 Team DEF/Spec.Teams with a bench of 9 players and no IR spots.  We also do a full point PPR.  This brings up the value on a good few of those 3rd down RB's who get 4-5 catches a game but little else stats-wise.  And with so many RB's and WR's starting, it's hard for one or two teams to dominate every year with the constant influx of rookie RB's starting and surprise WR's like Miles Austin who pop up every year.  And the 2nd starting QB spreads out some talent as well.  One other rule we have is that it's mandatory to carry a backup TE, K, DEF/Sp.Team on your roster.  It thins the free agent talent out at these positions and if you have a late season injury to a top starter, you may have to trade too much talent in order to get another from a bottom feeder team.    

As I said, you really have to get to know the tendencies of owners in your league and even then it's a gamble to cut down far enough in hopes of grabbing an impact rookie in the draft who is just within reach.  It's a great way to run a league and it really caters itself to trades being constantly made.

 


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